Forums - MvsC2 THEORETICAL: Low teir characters who are potential top teir character killers? Forums (http://www.shoryuken.com/forums/index.php) - Gaming Discussion (http://www.shoryuken.com/forums/forumdisplay.php?forumid=8) -- MvsC2 THEORETICAL: Low teir characters who are potential top teir character killers? (http://www.shoryuken.com/forums/showthread.php?threadid=39266) Posted by Crayfish on September 10th, 2001 11:38 PM: MvsC2 THEORETICAL: Low teir characters who are potential top teir character killers? What low teir characters do you think could theoreticaly be top teir character killers? Tactics? *ie: I have heard that Anakaris is theoreticaly the Strider killer, why is this? __________________ If you only ever download one movie your whole life: This should be it. Posted by The Green Lantern on September 10th, 2001 11:48 PM: uhhh...so many...Tron Bonne, Jin, Thanos, Sakura[but she's no match agaisnt a sentinel]...S. Samurai, Juggy....the shotos, if played correctly + cheesy... there's alot more __________________ "In Brightest Day, In Blackest Night, No Evil Shall Escape My Sight! Let Those Who Worship Evil's Might, Beware My Power--GREEN LANTERN'S LIGHT!" Posted by SilentNinja on September 10th, 2001 11:51 PM: And Charlie/Guile. I'm a well experienced Charlie player.:rolleye: Posted by thejibster on September 11th, 2001 12:50 AM: Servbot is the Sentinel assassin! __________________ Dan is the "ultimate battery"! YAHOOI! Now if only I could quit wasting meter on the Chohatsu Densetsu! --Thanks to LEANG for the avatar! Posted by Gilliam on September 11th, 2001 12:50 AM: Re: MvsC2 THEORETICAL: Low teir characters who are potential top teir character killers? quote: Originally posted by Crayfish What low teir characters do you think could theoreticaly be top teir character killers? Tactics? *ie: I have heard that Anakaris is theoreticaly the Strider killer, why is this? actually felica is the strider killa. __________________ Bonerine owns u all!!!! teams that i'm fucking around with morrigan/sent storm/tron bonerine/sent/blackheart R.I.P Aaliyah your music was the shit and you were and still are my fav female artist Posted by DeathFromAbove on September 11th, 2001 01:01 AM: On paper... Anakaris/Psylocke should beat Storm/anyone except Ken. (1)Anakaris at point stops runaway. (2)Psylocke beats dash ins and jumpins, doesn't get anti-assisted by anyone meaningfully except maybe Ken (limits rushdown options). (3)Anak's C.HP beats Storm's J.HP, and hits her out of triangle jumps. In reality, all tests have proved just the opposite. Maybe I'm playing this wrong, or maybe Storm is just that much better than him in enough other ways that it becomes academic. -DFA __________________ Insert witty comment here. Posted by HuStLeMaN17 on September 11th, 2001 01:35 AM: My friends team Morrigan/Silver Sam/T.Bonne, this team is da bomb __________________ Soon To Be Proud Owner Of A Nintendo GameCube Posted by Shuzer on September 11th, 2001 02:16 AM: Charlie/Guile owns Sentinel. No, I don't mean on point. Their AAA make it insanely hard for Sentinel to fly. Posted by Perfecto on September 11th, 2001 02:20 AM: with Doom's AAA, my Cammy has been able to take out lots of awesome Cables. She's fast as hell and has that double jump to avoid those stupid beams everywhere. Plus most Cables are runaways and rely on assists, so Doom takes care of the assists and chips AND protects cammy while she gets under cable and annoys the hell out of him. Posted by j. biddy on September 11th, 2001 02:41 AM: i think silver samurai has potential, and sakura if you think she's low tier. Posted by BlackShinobi on September 11th, 2001 05:58 AM: there are 3 rules for an exception lower tier game and they all boil down to one thing know your shit 1. If you come at someone with at best five hit air combos or even migic series, super combos/air combos don't expect to win much (every character has some amazing combo that is somewhere in diffuclty between Iron mans infinite and LiduidMetals (34 hit, I think) Dhalsim Air Combo 2. Know why your character is not considered top tier and figure out a way around it. - If they are slow either figure out a way to make them faster or use an assist that will buy them time and help them get in. - If they are weak lengthen your combos or tron projectile also works - If they cannot take a hit make sure your motions are precise so that you don't make a mistake that other characters can afford but that this one cannot 3. Know his/her strengths all of them, certain characters have moves that are very useful that are either misused or not used at all. Example. both of colossus' supers are great and highly helpful, but when I first started using him I thought he had the most useless super on the game in his dive super and I could not find any use for super armor besides wasting a level to watch you opponent run away. but after proving myself wrong about the first super and being proven wrong about the second I am now a much better Colossus player. __________________ Somebody tell me what's going on We got human beings using humans for a bomb But everyone wanna live Don't nobody really want to die You feeling me right I can't be watching people die And watching people cry Let me break it down for a minute If there's enough room here for you and me There's plenty of room for some humanity Rest In Peace Baby Girl : Posted by State of Nature on September 11th, 2001 06:09 AM: I think there was some discussion about Anakaris/Cyke being able to kill all three characters off a single cr. LK. Viscant was saying how Anakaris has a reset, infinite combo with Cyke AAA and a good guard break, so theoretically a meter-less Anakaris that gets in one cr. Lk could kill an entire team. Posted by PikaPuff on September 11th, 2001 12:02 PM: for anakaris i think it's cr. lk, cyke aaa, jump, curse, then jump, cyke aaa, curse, repeat. but i don't use him i can be way off, but i've seen it done. roll/tron kills rushdown *cough*mags*cough*... except when they get OCV'ed by him ^_^ __________________ Roll(a/g)/Servebot(g)/T.Bonne(g): "3% Wins and going strong!" Jill/Sakura/T.Bonne: "Mags Rushdown? Zombie that shit... 'X' Trap? Hiyakeshita Sakura Tp that shit." "WTF!? I didn't know Roll had a double jump!" Posted by SilverGear on September 11th, 2001 01:24 PM: Capcom pretty much shut's down Blackheart, in theory anyways..... __________________ SilverGear PSL's Q player. Rock the system one step at a time... Posted by RogueSquadron on September 11th, 2001 01:38 PM: Look at the avatar. Rogue and Jin do huge amounts of damage. Rogue is very hard to take out if she gets to power draining. An expert Jin player can do alot it he gets in close. Plus using Rogue throw assist Into the Cyclone does huge amounts of damage. Jin when used right bust through traps. Enough said. __________________ Get Ready if you're not then bye bye Posted by FoRge on September 12th, 2001 12:35 AM: venom with his lp venom fang(no recovery) and a good assist can beat some top tiers and OR with an assist to back him up can be quite annoying, plus OR can break traps with his coils. eh, i gave it a shot, but i only like a few low tiers and thats only because i like to see the look on there face when they say "how the hell did you do that? F*cken servbot?" __________________ Servbot shall seize the day!!! Posted by croe529 on September 12th, 2001 02:36 AM: Omega Red can dominate most low tiers, and he can beat a couple top tiers like spiral or magneto, sometimes. The only thing he lacks is connectable supers, but either then that he's a great battery, and he can deal damage quick. Posted by croe529 on September 12th, 2001 02:38 AM: quote: Originally posted by FoRge venom with his lp venom fang(no recovery) and a good assist can beat some top tiers and OR with an assist to back him up can be quite annoying, plus OR can break traps with his coils. eh, i gave it a shot, but i only like a few low tiers and thats only because i like to see the look on there face when they say "how the hell did you do that? F*cken servbot?" Venom fang has a small, and I mean small opening. With mag you can dash in right after venom lands. Posted by LordLocke on September 12th, 2001 03:08 AM: Anakaris, in theory, is the best character in the game, and I'm not talking just infinate. He's got all the tools to do a unstoppable Zoning game, he's got ways of punishing every style of gameplay, and he's got the 300% on the first full-on screw-up an opponent does. But playing proper Anakaris requires you to be two things. 1) Execution MASTER. I'm talking getting Pharoah's Magic on f'ing DEMAND. I'm talking never missing an infinate op. 2) Psychic, because most of Anakaris' good stuff needs you to be able to call on it the moment the opening appears, but when you actually get the attack out, the hole is gone. Have any of you Anakaris players ever have times when those coffins come down just a millisecond too late, or when you're just a WEE bit too slow on the Pharoah's Magic? Since no one is psychic, Anakaris is only tier 2. __________________ It's not shopping if I don't plan to pay for it! Gaming Discussion's Favorite Mod... even without mod rights. From the desk of the Eternal Keeper of the Galactic Library Posted by PikaPuff on September 12th, 2001 07:01 AM: auuugh. i'm getting sick of this. i keep reading patiently hoping for someone to explain it, but it nver happens. how does felicia stop strider/doom? i always hear about it, but never hear about HOW to do it. __________________ Roll(a/g)/Servebot(g)/T.Bonne(g): "3% Wins and going strong!" Jill/Sakura/T.Bonne: "Mags Rushdown? Zombie that shit... 'X' Trap? Hiyakeshita Sakura Tp that shit." "WTF!? I didn't know Roll had a double jump!" Posted by Taramoor on September 12th, 2001 07:47 AM: quote: Originally posted by PikaPuff auuugh. i'm getting sick of this. i keep reading patiently hoping for someone to explain it, but it nver happens. how does felicia stop strider/doom? i always hear about it, but never hear about HOW to do it. Felicia doesn't stop Strider/Doom. Felicia stops Strider. Easy solution to Felicia for the Strider/Doom player: Tag in Doom, Felicia dies. Felicia is damn fast, one of the few characters faster than Strider, and if you play smart and abuse her sand splash and ungodly OTG game, you can limit Strider's options dramatically and prevent him from even finding the time to summon the orbs. Her Hyper Sand Splash punishes assists fairly well and hits the whole screen at ground level, furthur limiting Strider's ability to even start the trap. That's all I really know, and it's pretty much all conjecture, but I'm still trying to help. __________________ "Explorers are we, intrepid and bold, Out in the wild, amongst wonders untold. Equipped with our wits, a map, and a snack, We're searching for fun and we're on the right track!" -Calvin and Hobbes Read my Fanfic "Ultimate Gaming Megamix" (Yes, I know the title sucks) Yay! Avatar 1.0 by me... Then 2.0 by Rune... New 3.0 by SpiderOptix... Don't change your av. Upgrade! Posted by PikaPuff on September 12th, 2001 08:30 AM: oh.. thanks ^_^ damn i was hoping for something magical. not something that takes actual skill __________________ Roll(a/g)/Servebot(g)/T.Bonne(g): "3% Wins and going strong!" Jill/Sakura/T.Bonne: "Mags Rushdown? Zombie that shit... 'X' Trap? Hiyakeshita Sakura Tp that shit." "WTF!? I didn't know Roll had a double jump!" Posted by Blackheart2097 on September 12th, 2001 01:50 PM: capcom stops blackheart, sentinel, magneto, and sometimes storm. mega man beats magneto. collusus gives cable a very hard time for some odd rason guile is a problem for storm. if ur rushing down with storm guile can stop that shit! servebot gives doom a hard time. felicia handles doom no problem!!! dhalsim beats mag/ and storm felicia also gives cable a hard time. believe it or not alot of top tiers suck without assist. lower tiers can beat all the top tiers if it was a no assist match. u can even test this and i bet u will agree __________________ Blackheart is the only god! We all must bow down to him or welcome death. He is the ultimate being. Posted by Voodoo on September 12th, 2001 07:24 PM: quote: Originally posted by Blackheart2097 servebot gives doom a hard time. felicia handles doom no problem!!! How does Servbot give Doom a hard time? If you're too lazy to just keep firing off protons - toss in some ROCKS. Same goes for Felicia. How does she get Doom out of the air? By keeping him on the ground? lol Doom owns her "for free" (without assists). __________________ Hard work often pays off after time, but laziness always pays off now. Posted by TigeR GenocidE on September 12th, 2001 08:21 PM: quote: Originally posted by RogueSquadron Plus using Rogue throw assist Into the Cyclone does huge amounts of damage. Jin when used right bust through traps. Enough said. How does Jin bust through traps? Just asking. __________________ Your flesh is soft. My fist are invincible. Realize your agony! Posted by llllllllll on September 12th, 2001 08:32 PM: MvsC2 THEORETICAL: Low teir characters who are potential top teir character killers? saotome bust through traps, using his anti air, although, it's just in a matter of time/secs, jin's back in the same trap, less, you cancel, putting your next char. in the same fugged up situation. it also depends on the type of trap he is in. (i.e. spiral/sentinal = jin no hope). - jin as an assist does the job, although has major lag time if done to far, missing the opponent, etc. __________________ Tagmonkey! - Prophecy Fulfilled What Dreams Are Made Of: *-SpiderO[Dtix- *=[]DyschoSquall= *_(Geo(Cide_ *:lDragonlKahn: ____________________________________ Posted by Crayfish on September 12th, 2001 08:44 PM: quote: Originally posted by LordLocke Anakaris, in theory, is the best character in the game, and I'm not talking just infinate. He's got all the tools to do a unstoppable Zoning game, he's got ways of punishing every style of gameplay, and he's got the 300% on the first full-on screw-up an opponent does. But playing proper Anakaris requires you to be two things. 1) Execution MASTER. I'm talking getting Pharoah's Magic on f'ing DEMAND. I'm talking never missing an infinate op. 2) Psychic, because most of Anakaris' good stuff needs you to be able to call on it the moment the opening appears, but when you actually get the attack out, the hole is gone. Have any of you Anakaris players ever have times when those coffins come down just a millisecond too late, or when you're just a WEE bit too slow on the Pharoah's Magic? Since no one is psychic, Anakaris is only tier 2. That sounds intruiging and has prompted some questions. 1) If someone really had their Anakaris game down and was really in the zone could they potentialy put this into practice in top level comp? Remember that JapvsUSA vid where that Japanese Guile player (Karoshi?) defeated the USA's top O.Sagat in ST (*Guile vs O.Sagat is one of the toughest matches in ST) with a near mystical level of anticipation and execution, that came into my mind as soon as I read this, or are we talking about a level of play even above this to make it work? 2) What are some of your theories about a team built round Anakaris to help set up the atributes mentioned above and more importantly minimise the weaknesses in his game? Thanks, Crayfish. __________________ If you only ever download one movie your whole life: This should be it. Posted by PikaPuff on September 12th, 2001 09:27 PM: you can wave dash under protons rocks? lol KICK HIM IN THE HEAD! (i love saying that ) any character can [edit]just[/edit] run up, normal jump and hk/hp doom in the head to stop those lame rocks, assist or point. __________________ Roll(a/g)/Servebot(g)/T.Bonne(g): "3% Wins and going strong!" Jill/Sakura/T.Bonne: "Mags Rushdown? Zombie that shit... 'X' Trap? Hiyakeshita Sakura Tp that shit." "WTF!? I didn't know Roll had a double jump!" Posted by LordLocke on September 12th, 2001 10:37 PM: quote: Originally posted by Crayfish That sounds intruiging and has prompted some questions. 1) If someone really had their Anakaris game down and was really in the zone could they potentialy put this into practice in top level comp? Remember that JapvsUSA vid where that Japanese Guile player (Karoshi?) defeated the USA's top O.Sagat in ST (*Guile vs O.Sagat is one of the toughest matches in ST) with a near mystical level of anticipation and execution, that came into my mind as soon as I read this, or are we talking about a level of play even above this to make it work? 2) What are some of your theories about a team built round Anakaris to help set up the atributes mentioned above and more importantly minimise the weaknesses in his game? Thanks, Crayfish. 1. That's exactly what Anakaris needs to work. However, it's a lot harder to do stuff like the Guile/O.Sagat match in MvC2, thanks to assists and comparative game speed. That's why I say psychic, because you almost need to know what's coming before it comes, because Anakaris PAYS DEARLY for guessing wrong. On a side note, coffins and snake-arms are effective ways of dealing with assists, but you'd best either catch the point with the moves too, or at least keep them busy with an assist or you'll pay for it. 2. Anakaris, IMO, needs AAA, but any kind of AAA, whether it's counter-attack, pinning, rush-friendly, or whatnot will do as long as Anak's OTHER assist deals with what the AAA does not. IMO, the best of the AAA's to use is Cyke, to counter the rush, set up a couple nifty combos OTHER then the infinate, such as using Cyke's assist to set up point-blank mid-air Coffin Snakes. And, of course, THE infinate. I like adding Doom to the middle slot of the team, resulting in Anakaris/Doom/Cyclops, to add a chip/trap dimention to Anakaris' game (run from the rocks, coffin knocks your ass back into it) but there might be better (Of the nine accepted top-tier characters, Doom is head-and-shoulders my best, so I also tend to pick him for safety reasons as a sweeper) __________________ It's not shopping if I don't plan to pay for it! Gaming Discussion's Favorite Mod... even without mod rights. From the desk of the Eternal Keeper of the Galactic Library Posted by Crayfish on September 12th, 2001 11:11 PM: So do you think we would ever see such a thing? After seening the incredible skill and openmindedness of Japans top players, this is the sort of thing I could see happening at some international comp. __________________ If you only ever download one movie your whole life: This should be it. Posted by TimeFlip on September 12th, 2001 11:52 PM: My theory is that certain low tiers, when paired together, can do as much damage as a top tier. Examples: OR/Psy (Sets up infinite, as well as supers) MM/IceMan(Good Keepaway) Rogue/Tron(Damn good rushdown; Pretty equivalent to Mag/Psy...On Crack!) Anakaris/Cyc(Uhhh...What the other guy said ) And there's more. But that's just the basics. ... ... Any questions? __________________ The Kirby Dance: <('.'< ) (>'.')> ^( '.')> <('.' )^ <( '.' )> Kirby doing a HVB: (>'.')>^v^v^v^v^v^v^v^v<( @.@)^ Kirby using an Ice Beam: (> '.')>--------^('.')^ Visit Clockw0rk's Site!!! Louisiana Players Unite! PsychoSquall ownz j00!!! Blackheart Rises!!! And pokes you in the eye!!! Posted by LordLocke on September 13th, 2001 02:05 AM: quote: Originally posted by Crayfish So do you think we would ever see such a thing? After seening the incredible skill and openmindedness of Japans top players, this is the sort of thing I could see happening at some international comp. Actually, as I said- I doubt it. There are too many random factors in a MvC2 match for a character who's strength comes into play only when he's able to keep the opponent from doing anything they can't deal with. Unless we see a player step up who's got some sick-sick reaction times on top of a general ability to read and predict nearly any situation, Anakaris probably won't go too much farther then his current level. If a player does reach that level tho... __________________ It's not shopping if I don't plan to pay for it! Gaming Discussion's Favorite Mod... even without mod rights. From the desk of the Eternal Keeper of the Galactic Library Posted by Blackheart2097 on September 13th, 2001 02:26 AM: quote: Originally posted by Voodoo How does Servbot give Doom a hard time? If you're too lazy to just keep firing off protons - toss in some ROCKS. Same goes for Felicia. How does she get Doom out of the air? By keeping him on the ground? lol Doom owns her "for free" (without assists). lol u there dought my word??? servebot is very fast and can easily dash right under those protons. and the protons will go over him anyway. doom also takes extra chip from servebot's super. doom probably won't launch a good servebot so what can doom do?? felicia can rush doom down like there's no tomorrow. she can also just super jump with doom and hit him. and if all u do with doom is super jump and shoot protons oviously ur not a good player u can even test what i said one of these days if u ever come to ny u can pick doom and i'll pick felicia, servebot and doom. or u can play me in a real match __________________ Blackheart is the only god! We all must bow down to him or welcome death. He is the ultimate being. Posted by LordLocke on September 13th, 2001 03:00 AM: Felicia has very little on Doom. If Felicia can actually make Doom stay on the ground and fight... it'll be a close one. If she can't keep Doom on the ground, it's all Doom's. Felicia can't do jack about air Photon Shots. She can dash under them if Doom SJs, but Doom can just air-dash up, turn, and fire again, then come down well away from Felicia, or if she tries to come near you, SJ.Short, which Felicia can't do a damn thing about without AAA. Just back-hopping with Photon Shots is more then enough to keep Felicia from doing much on the ground, or even while jumping, and if Felicia SJs, C.Fierce beats anything Felicia has airborn. Grounded Doom, for the sake of arguement, has little on grounded Felicia except the S.Fierce and C.Short. Both reach farther then any of Felicia's normals and can be used as priority weapons. Servbot, too, can't do much. Doom can also so hopping Photon Shots, but has to be wary of the QCB+RK Servbot call. SJing Doom, as long as he has an air dash left, is totally safe from anything Servbot has, tho (If Servbot goes for Lunch Rush any time before, during, or JUST after the first Photon Shot, air dash up or up-back and Photon Shot or Array will get you over the whole mess. Just don't do a second on in the air and Servbot can't punish) Doom can do his full AC on Servbot with very little changes to the timing, so thinking Servbot's size will save him from being launched by Doom is a falicity. __________________ It's not shopping if I don't plan to pay for it! Gaming Discussion's Favorite Mod... even without mod rights. From the desk of the Eternal Keeper of the Galactic Library Posted by PikaPuff on September 13th, 2001 09:35 AM: quote: Originally posted by LordLocke [**Look Up**] can't felicia [edit]wall[/edit] jump over the photons and pounce doom?... and if that doesn't reach, won't a wall hop into a dp+k reach? servebot can wave dash under jumping photon shots... are photons the pink ones? or he can just super jump over. dur... a sj'ing doom.. just wave dash right under him and wait. if he lands, assist and lunch rush. if he air dashes away, pursue him with a dash and wait for him to land. or just wave dash under during his first shot and sj attack before he recovers. if a stupid servebot does a legion against a sj'ing doom, doom just has to do super photon array to knock them all away.... hell i think a normal photon shot keeps all the lil' fuckers away. or an air dash to dodge it all and land to punish the lil turd from behind. but doom's not safe in the air, servebot just has to stay under him. __________________ Roll(a/g)/Servebot(g)/T.Bonne(g): "3% Wins and going strong!" Jill/Sakura/T.Bonne: "Mags Rushdown? Zombie that shit... 'X' Trap? Hiyakeshita Sakura Tp that shit." "WTF!? I didn't know Roll had a double jump!" Posted by RogueSquadron on September 13th, 2001 12:57 PM: quote: Originally posted by TigeR GenocidE How does Jin bust through traps? Just asking. When you have Jin as AA, he can slow down not stop but slow down the Stider/Doom trap, because he has some invincibility when you use his assist. __________________ Get Ready if you're not then bye bye Posted by ChichoDCC on September 13th, 2001 02:45 PM: Doesnt anyone think JILL has potential.... this may seem like I dont know crap... but her L/FK(sweeping kick) is really fast and stops even DOOM'S assists and other AAA. Combined with a good Storm assist that also stops assists you can have a very good rushdown with jill. If people roll over when you sweep them call a grabing zombie and the'll be traped from behind leaving you time for an air combo -super,then Hyper delay to Storms super. Only that combo takes a good chunk out of their life meter. Jill has very good potential in a team W/Psylocke or storm or both. and she can do air dashes. I also like very much TRON....and her proyectile asist along with a sweep from megaman and a tornado hold takes away HALF YOR LIFE BAR MORE OR LESS... I'm practicing very hard with MM,Tron,Storm and Jill,Storm,Psy watcha guys think? __________________ The seal on Hell's Gate was imperfect. Since ancient times, the legend of the "Sealing Maiden" had been passed down through the generations. Without her, Hell's Gate could not be closed as it should. To make certain of this, Okina told Kaede and Yuki to seek her out. Many events transpired at once. Yuki suddenly disappeared. The legendary "Messenger from Afar" had come once more. Moriya was rumored to have returned. And a familiar evil spirit made its presence felt. Time was short, and all these occurences spurred Okina to action. And so, the old warrior rises from his usual resting place to do battle once more. Tnaks to Spideroptix for my NEW av! Posted by Crayfish on September 17th, 2001 05:00 PM: Bump it up __________________ If you only ever download one movie your whole life: This should be it. Posted by LordLocke on September 17th, 2001 05:22 PM: quote: Originally posted by ChichoDCC Doesnt anyone think JILL has potential.... this may seem like I dont know crap... but her L/FK(sweeping kick) is really fast and stops even DOOM'S assists and other AAA. Combined with a good Storm assist that also stops assists you can have a very good rushdown with jill. If people roll over when you sweep them call a grabing zombie and the'll be traped from behind leaving you time for an air combo -super,then Hyper delay to Storms super. Only that combo takes a good chunk out of their life meter. Jill has very good potential in a team W/Psylocke or storm or both. and she can do air dashes. I also like very much TRON....and her proyectile asist along with a sweep from megaman and a tornado hold takes away HALF YOR LIFE BAR MORE OR LESS... I'm practicing very hard with MM,Tron,Storm and Jill,Storm,Psy watcha guys think? The problem with Jill is her inflexability. She might have the best OTG game around, and fast enough to be nerve-grating, but if the opponent can keep you out (And Jill's not Magneto-fast, nor does she have fly/unfly or air-dash options like Mags does, nor does she have the reach, teleport, or annyance factor of Strider) then Jill's not going to be doing anything, assist or no assist. She'll never get close enough to five of the top tier characters to do anything, and three more will beat her the moment she gets close. I'm not sure how a Jill/Cyke match would wind up, but I'm guessing in Cyke's favor simply because he can both fight her up close and a screen away. Tron's pretty good, and her assist warrents attention, but remember- you gotta build the team around abusing the assist, because it's not an assist you can just splash into any old setting and get results. MM/Tron sounds good, but MM shouldn't be getting into Tron-Proj range in the first place, so when is he gonna use it? He's not exactly a well-oiled rushdown machine. I'd probably switch MM and Storm's rolls on the team and let Storm start things off backed up by the Tron assist... __________________ It's not shopping if I don't plan to pay for it! Gaming Discussion's Favorite Mod... even without mod rights. From the desk of the Eternal Keeper of the Galactic Library Posted by aquarake on September 17th, 2001 06:12 PM: a charged megabuster will do wonders for stopping a rushdownhappy magneto (believe me) I wonder what happened to morrigan's potential. i mean she has 3 types of air dashes, She's pretty comboable, when she does a shell pierce u can immediately cancel it into a drill kick (the weirdest move in the game imho) or bounce off and call assist in the air, or airdash immediately, just about any super can be delayed hypered by her soul eraser, thats about it. Really on first glance you would think she has more potential than she does. I've outrushed magneto a few times, but this totally bites that she is pretty versatile and kind of a "strange" character. I mean some of the top tier has "strange" properties right? like spiral's sword move is an out of the ordinary move, bh's hp and hk in itself is throwing goblins, and dont even get me started on sentinel. I think megaman would be decent 1.5 tier if you didnt have to change weapons and his supers werent delayed til next tuesday. roll was dummed down to uselessness its not even funny __________________ My other personalities: silverbolt Ershin (deis) Kudos to the deuce and prototype (TM) for the avatar. i cant do the goddamn shoryuken motion for the life of me. And im as good as i am right now in mvc2. Posted by Cablescrub on September 17th, 2001 07:43 PM: wm's infinite kills sentinel. __________________ I am a scrub cause I like to win. Posted by Dasrik on September 17th, 2001 09:37 PM: quote: Originally posted by aquarake a charged megabuster will do wonders for stopping a rushdownhappy magneto (believe me) No way. Charging Megabuster invites you to get rushed the fuck down. You can't pushblock and you can't throw, so you're going to just be stuck inviting Magneto in to throw you, and then you die anyway. quote: I wonder what happened to morrigan's potential. i mean she has 3 types of air dashes, She's pretty comboable, when she does a shell pierce u can immediately cancel it into a drill kick (the weirdest move in the game imho) or bounce off and call assist in the air, or airdash immediately, just about any super can be delayed hypered by her soul eraser, thats about it. Really on first glance you would think she has more potential than she does. I've outrushed magneto a few times, but this totally bites that she is pretty versatile and kind of a "strange" character. I play Morrigan pretty avidly, and I like her, but she has serious issues. The first one is her lack of good air normal move. She doesn't have anything close to Storm's j.fierce or Magneto's j.rh that she can triangle dash with. Her jab and roundhouse hit straight out, her short has sorry range, and when you're triangle jumping, her fierce is as slow as molasses. Plus, she can't CANCEL regular moves with an airdash which hurts a lot, too. Her Shell Pierce is also INCREDIBLY slow compared to the other's rushdown type moves. In short... Morrigan is slow. Another problem is the irritatingly random properties of the Soul Eraser. You are not guaranteed full damage unless the opponent's standing on their feet. __________________ Unleash the Armageddon so all the children go to heaven... Posted by DeathFromAbove on September 18th, 2001 12:20 AM: quote: Originally posted by LordLocke Anakaris, in theory, is the best character in the game, and I'm not talking just infinate. He's got all the tools to do a unstoppable Zoning game, he's got ways of punishing every style of gameplay, and he's got the 300% on the first full-on screw-up an opponent does. Would you mind explaining how his zoning game is potentially "unstoppable?" I don't see it. Coffins stop runaway, and you can throw quite a few things on reaction on the ground, but where does he stop Doom from just jumping back with HP and calling BH? Or Cable from jumping back and HP XX Viper Beam? Or Spiral? I don't see him outzoning these guys. He's gotta go get them (which he can do, to an extent), but he isn't going to make them come to him. [quote]But playing proper Anakaris requires you to be two things. 1) Execution MASTER. I'm talking getting Pharoah's Magic on f'ing DEMAND. I'm talking never missing an infinate op. Here's where I get killed. quote: 2) Psychic, because most of Anakaris' good stuff needs you to be able to call on it the moment the opening appears, but when you actually get the attack out, the hole is gone. Have any of you Anakaris players ever have times when those coffins come down just a millisecond too late, or when you're just a WEE bit too slow on the Pharoah's Magic? Since no one is psychic, Anakaris is only tier 2. I must be psychic then. Actually, you don't need to be psychic, you just have to be looking for these things. I routinely grab my opponents out of the startup frames of specials. No big deal. Just don't try to drop coffins on things as punishment. They're way too slow for that. __________________ Insert witty comment here. Posted by TheMummy on September 18th, 2001 04:58 AM: quote: Originally posted by Crayfish Mummy, please can you give me some advice on the execution of Anakaris's Supers. I used to be able to do them fine in the DS series but in Marvel I can't seem to get them out. Is it a timing thing or what? Anakaris is my favourite character along with Shuma. Who should I make the third member of my team and why? How would the team work? Where is there a really good Anakaris guide here or anywhere on the net? Featuring basic to adv strats. Oh yeah, I started a thread about low teir characters who are potentialy top teir killers. Lordelocke was talking about Anakaris being the strongest character in the game if you could play him with enough anticipation. Very interesting, I would like to hear your contributions on the subject. Here is the thread: http://www.shoryuken.com/forums/sho...?threadid=39266 *Lordelocke's initial comments are about half way down the first page onwards. Thanks, Crayfish. All you need is practice in executing all Anakaris' Supers. I've been playing Anakaris for 8 months!!! Trying to prove that Anakaris can do more than just pour some Sarchopagus Drops to the opponent. When executing combos with supers, don't look on the buttons, instead look at the screen and imagine that you will be able to do the combo & supers. That's my technique!! You should too try it! I don't know much about Shuma but I think you should include Dr. Doom for the benefit of Anakaris' Rushdown Tactic. When they are blocking Dr. Dooms assist, play with Anak's Rushdown. They will be kept guessing on Anak's moves. Pretty Effective!!! After they blocked Dr. Doom's AAA, try to capture them with Anak's Idle hands. When doing chipping damage, call Doom assist then s. jump and pour some Coffin Drops. Speaking of Anakaris' Idle hands, when the opponent is in the air. FEEL FREE in keeping a distance by doing a super jump and surprise him with Anak's Idle hands!!! Timing is essential to this part. When Cable(Example) tries to jump above Anakaris, quickly do the c. HP and do the Most Damaging Level 1 Super in MVC2. c. HP s.jump lp,lk, Pharaoh Cobra Blow Pharaoh Cobra Blow start with lp,hp,lk (same time) then when the three snakes reached the edge screen, start to push the hk. Then repeat until the super is over. (almost 80+ hits, 3/4 damage). Well, that would be all, that's how I execute my Most Powerful Team of all, ANAKARIS, DR. DOOM, STORM. __________________ Teams that owns all: Anakaris, Dr. Doom, Storm Cable, Psylocke, Anakaris Iron Man, War Machine, Psylocke Anakaris, Morrigan, BB Hood And I'm the only GOOD ANAKARIS user on RP!!! If The Mummy Returns, ANAKARIS RETURNS!!! Posted by HHZ on September 18th, 2001 05:19 AM: okay imma say sumthin, even tho i havent read the whole thread... jin (expansion)= stops my mag if i dun have capcom wit em. iceman (projectile)= gr.. comes from out of nowhere and with tron, duz chip damage. ken (anti-air)= wonderous wit u, hell wit da opponent ryu (anti-air)= same as ken chun li- in general, im starting to like her. her air dash is pretty quick and with capcom, its crossover time. one last thing: what is war machine's infinite? __________________ i am THE answer_ ----------------------- current status (approx.) 2 tourneys... 3rd, 5th approx. in tourneys: 7 w. - 5 l. Posted by Gilliam on September 18th, 2001 01:43 PM: quote: Originally posted by HHZ okay imma say sumthin, even tho i havent read the whole thread... jin (expansion)= stops my mag if i dun have capcom wit em. iceman (projectile)= gr.. comes from out of nowhere and with tron, duz chip damage. ken (anti-air)= wonderous wit u, hell wit da opponent ryu (anti-air)= same as ken chun li- in general, im starting to like her. her air dash is pretty quick and with capcom, its crossover time. one last thing: what is war machine's infinite? war machine's is the same as ironman's __________________ Bonerine owns u all!!!! teams that i'm fucking around with morrigan/sent storm/tron bonerine/sent/blackheart R.I.P Aaliyah your music was the shit and you were and still are my fav female artist Posted by Crayfish on September 18th, 2001 07:11 PM: Has Shuma Gorath got anything on any of the top teirs? He, along with Anakaris is my favourite character. Who should I put in with them to make a team? *Seems doom is essential for Anakaris, but with Shuma in the team, would a different character be needed? How would the team work? Thanks, Crayfish. __________________ If you only ever download one movie your whole life: This should be it. Posted by aquarake on September 18th, 2001 08:15 PM: chun li is good with anakaris. put chun on expansion type anakaris on point, lp lp hp and hp idle hands but time it so chun assists at the same time u do idle hands. if chun hits, otg with crouch kick (whichone i dunno) __________________ My other personalities: silverbolt Ershin (deis) Kudos to the deuce and prototype (TM) for the avatar. i cant do the goddamn shoryuken motion for the life of me. And im as good as i am right now in mvc2. All times are GMT. The time now is 03:51 PM. Powered by: vBulletin Version 2.0.0 Release Candidate 3 Copyright © Jelsoft Enterprises Limited 2000, 2001.